(Split into two because I'm excessively wordy this morning and LJ does not care much for that.)
I should make clear from the outset that I believe strongly in something very much like the Sergeantry of yore and that they did serve a valuable role and can do so again. I also see that playing Devil's Advocate as a valuable part of that process, though many often mistake it for excessive negativity. Questioning things is in my nature.
If we're to build a foundation upon which we wish to encourage people to build their castles of hopes and dreams upon - it behooves us to exert every effort to ensure that it is as strong as possible. Sure, it'll need some shoring up here and there over time, but we don't want to be jacking it up again in a few years to replace major sections of that foundation.
[Start random/stream of consciousness thoughts, lightly edited (to Arontius's great despair), but unlike some we know I at least try to filter and explain.]
In the past we had the PLQ standard - now we propose replacing that with something potentially even more nebulous.
The key to serving as role models is visibility *as Sergeants*. Around here we don't use titles as much as we might (whether speaking to or writing about inferiors, equals, or superiors in rank) and that tends to obscure that visibility. That's a double edged sword - because behaving so also promotes the feeling of family we have so deeply woven into our (Baronial) culture.
Pondering an alternative to Quests... (Which I don't much care for because of the near certainty of devolving into eye rolling.) I'd invert the Quest and form the Seargentry into something inspired by what the Wyverns have occasionally tried to be (without much success) - a visible Companionship/Company that undertakes tasks to serve as role models. Rather than a Quest announced in advance, they'd be required annually to account for their deeds and behavior 'in the mead hall'. (Sigh, on reflection, there's a near certainty of eye rolling in this system too...)
Encouraging growth is a good thing, but it does not come without great potential downsides.
More Thought - Part I
Date: 2010-09-23 06:01 pm (UTC)I should make clear from the outset that I believe strongly in something very much like the Sergeantry of yore and that they did serve a valuable role and can do so again. I also see that playing Devil's Advocate as a valuable part of that process, though many often mistake it for excessive negativity. Questioning things is in my nature.
If we're to build a foundation upon which we wish to encourage people to build their castles of hopes and dreams upon - it behooves us to exert every effort to ensure that it is as strong as possible. Sure, it'll need some shoring up here and there over time, but we don't want to be jacking it up again in a few years to replace major sections of that foundation.
[Start random/stream of consciousness thoughts, lightly edited (to Arontius's great despair), but unlike some we know I at least try to filter and explain.]
In the past we had the PLQ standard - now we propose replacing that with something potentially even more nebulous.
The key to serving as role models is visibility *as Sergeants*. Around here we don't use titles as much as we might (whether speaking to or writing about inferiors, equals, or superiors in rank) and that tends to obscure that visibility. That's a double edged sword - because behaving so also promotes the feeling of family we have so deeply woven into our (Baronial) culture.
Pondering an alternative to Quests... (Which I don't much care for because of the near certainty of devolving into eye rolling.) I'd invert the Quest and form the Seargentry into something inspired by what the Wyverns have occasionally tried to be (without much success) - a visible Companionship/Company that undertakes tasks to serve as role models. Rather than a Quest announced in advance, they'd be required annually to account for their deeds and behavior 'in the mead hall'. (Sigh, on reflection, there's a near certainty of eye rolling in this system too...)
Encouraging growth is a good thing, but it does not come without great potential downsides.